About Apocalypse Studios
Apocalypse
An ancient Greek term meaning “to reveal the unknown”.
The name Apocalypse was coined in November 2017 by Denis and his good friend Tomo Itagaki (Dead or Alive and Ninja Gaiden).
Apocalypse is a video game developer led by experienced veterans. Creating innovative concepts that aim to revolutionize the gaming sector. The company integrates AI, cloud technology, user-generated content, and custom-made content to elevate the narrative to greater heights than the sum of its parts.
We are a cloud-first company creating a green footprint that is fully sustainable.
Denis has received countless industry and business awards and was inducted into the Canadian Developers Hall of Fame in 2011. While having a background in Computer Science, (M. Sc. Artificial Intelligence, Neural Networks and User Interfaces) he is also known for his creativity and writing, which helped Eternal Darkness win an “Outstanding Achievement in Story or Character Development” award from the Academy of Interactive Arts and Sciences in 2003.
Apocalypse is working with several experienced academic colleagues throughout North America with the goal of changing the way people play games. Apocalypse focuses on Free To Play online multiplayer games with a “Games as a Service” approach.
Leadership
Denis Dyack
CEO
Denis was the founder and president of Silicon Knights, one of the world’s most successful independent developers, which operated for over 27 years. Denis created and led video game hits including Blood Omen: Legacy of Kain®, Eternal Darkness: Sanity’s Requiem® and Metal Gear Solid: The Twin Snakes®.
Paul Rogozinski
COO
Paul lends over 20 years of experience in game development. Paul worked at Digital Extremes for over a decade and helped launch Warframe. He also worked together with Denis on Metal Gear Solid: Twin Snakes® and other titles at Silicon Knights.
Deadhaus Sonata® is created and developed by Apocalypse Studios, a distributed, diverse and multicultural team of talented people dedicated to making amazing inclusive games in a socially conscious way.
We are focused on reducing inequality, and creating a fully sustainable green footprint for video game development using remote systems on Amazon AWS as a “cloud first” company.
We believe that video games should be inclusive. They should connect people together in shared experiences. With that in mind, our games are designed to promote live interactive social integrations, connecting the players around the world in a meaningful way through asynchronous multiplayer where the player and audiences watching the player all take part.
For gaming to evolve and truly embrace a metaplayer experience we also encourage stakeholder engagement from our gaming community to crowdsource design and lore as we build our games.