Members of the SOTE Community – it’s been a long time since we’ve been able to reach out to you and give solid news about what we’re working on and where things are at. We want to give a heartfelt thanks for sticking with us through these last few years as we figured out a way to build a decent development studio so that we can create the games we want to make with no compromise. There’s been a lot of trials and tribulations getting to this point but we kept going because of the support that you’ve all given us even whilst things have been quiet and we haven’t been able to talk.

We’ve had a lot of feedback over the last few years from a lot of sources and after a lot of discussion and debate we’ve come to agree with the feedback that now is not the right time for Shadow of The Eternals – it’s not canceled but it is also not going to be in active development for a while. Frankly, we’ve tried for a long time to make this happen because we love it and we know there’s passionate support for it but right now there’s still too much to overcome to make it a success and allow us to create the game that we wanted it to be.

We understand that for fans of the game this is probably not what you want to hear but we think it is for the best and hope that you will understand and agree as things develop at Apocalypse.

Denis was the founder and president of Silicon Knights, one of world’s most successful independent developers, which operated for over 27 years and employed over 230 full time people in Niagara. Denis created and led an unprecedented string of video game hits including Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear Solid: Twin Snakes, and Too Human. Denis has worked with most of the major players in the industry including Sony, Nintendo, Microsoft, Sega and many others. Denis has received countless industry and business awards and was inducted into the Canadian Developers Hall of Fame in 2011.