Ask Away!

Pawniuss

Newly Dead
Oct 24, 2018
14
12
3
Hi, I got some questions for you and some may be too much at this point so I'm gonna start light and silly.

How do you pronounce the game's title? is the h in Deadhaus mute or it is meant to sound like "dead house"
I'm guessing it's the latter but I was wondering this because, if I ever want to talk with someone about this game, I don't want to sound stupid and english is not my first language so the chances of that are already high :LOL:

And perhaps it's too early to ask but are you considering a game in the low, mid or high range of requirements? I know the idea is to make the game as accesible as possible but it also needs to run and look smooth, so who are you managing that at the moment?

Will the game feature single-player campaigns or is it entirely focused on multi-player?

Does Shadow of the Eternals remain as a stand alone title in hiatus or did you include some of the core ideas of that game in this one too? It easy to notice some similaties in the teaser, the logo in particular, and you did mention your previous works in the game's features. But how much of that are you pouring into this game? Is just in an aesthetical level, in a conceptual level or maybe at some point Shadow of the Eternals is going to be integrated somehow into Deadhaus Sonata, or released in the same model if this game is well received?

Those are my questions for now, thanks for the chance to ask you stuff.
 

Aaron Unger

Haus Dead Ambassador
Staff member
Jan 31, 2018
20
30
13
@Pawniuss

Question #1) Pronounced "House" around the office, and I believe in Germany it sounds the same as House. However you are free to pronounce it however you wish.

Question #2) We have no Game Requirements that we can share with you at this time. I would recommend looking up the Lumberyard Engine to get an ROUGH idea of what it might be if you are so inclined.

Question #3) It is an online multiplayer game that you could play solo, if you did not want to play with friends.

Question #4) SotE is on hold. There are characteristics in Deadhaus that come from Denis' past titles such as Too Human, or Eternal darkness. As for the finer details of the question; you will need to wait and see. :)

We are working on a FAQ. Thank you for your questions.
 

derula

Herr Pfannkuchen
Eternal Champion
Feb 21, 2018
55
45
78
I believe in Germany it sounds the same as House.
As the forum's resident Herr Pfannkuchen (Mr. Pancake(s)), I can confirm this belief. Not only does it sound the same, it also means the same thing!
(Same thing with mouse and Maus, by the way. Though calling it Deadmaus Sonata may cause some issues with trademark infringement...)
 

Denis Dyack

Pale Rider
Staff member
As the forum's resident Herr Pfannkuchen (Mr. Pancake(s)), I can confirm this belief. Not only does it sound the same, it also means the same thing!
(Same thing with mouse and Maus, by the way. Though calling it Deadmaus Sonata may cause some issues with trademark infringement...)
BTW: just made all the fun reactions positive!
 
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blairjs

Newly Dead
Mar 8, 2019
4
1
3
I have a few questions.
1. Is Deadhaus Sonata(DS) the only game your studio is working on?
2. I've read that DS release is at least two years out. Why announce a game so early? Is this to build up hype, recruitment for the new studio, etc?
3. Do you plan on releasing an external beta of DS?
4. Do you plan to have the game to release on PC and consoles simultaneously? Will it have cross platform play?
5. Since this is a game as a service, I am assuming I will need to be always online to play the game, correct?

Thank you and I look forward to the next update!