(Frequently Asked Questions)

Q: What kind of game is Deadhaus Sonata?

A: Deadhaus Sonata is a cooperative multiplayer, free-to-play Action RPG where you play the undead fighting the living.  An unstoppable force from Deadhaus, you are a monster among men, dealing death and destruction on a massive scale. Launch enemies in the air and eviscerate them with elegant dance macabre. Consume your enemies to make yourself whole while exploring the grim world of Nogosaua. We are combining elements of many of the past games from Denis into Deadhaus Sonata.  There are Lovecraftian overtones from Eternal Darkness: Sanity’s Requiem, the gothic role-playing elements of Blood Omen: Legacy of Kain, where you are undead, and finally, some of the action RPG elements of Too Human.  Deadhaus Sonata combines fast action, loot-driven gameplay, deep Gothic lore and a Dark Mythology.

Q:  What platforms will DHS be on?

A:  Leading on PC and coming to all major platforms, including consoles.

Q: Will Deadhaus Sonata be on Steam?

A: Yes, this is planned for the future.

Q:  How do you pronounce Deadhaus?

A: Deadhouse.

Q:  What are the minimum system requirements for PC?

A:  At this stage, we don’t know. However, we strive to make Deadhaus available to as many people as possible, and part of this is to make sure it runs on as many computers as possible.

Q: Will Deadhaus Sonata be pay-to-win?

A: No, absolutely not.  We will be taking a completely ethical and transparent model for our monetization and will look toward golden standards of ethical monetization. You will never have to spend real money to progress in Deadhaus or to compete with other players.

Q: Once Founder packs are gone will they be available for purchase later?

A: No, once they are gone, they are gone for good.

Q: Can I upgrade my purchases?

A: Not yet, but this is currently being implemented.  Stay tuned!

Q: Will Deadhaus Sonata have PvP?

A: Yes, Deadhaus Sonata is built with PvP in mind and will be rolled out once we feel that the game itself is ready.  PvP is currently scheduled for 1 year after launch.

Q: Will Deadhaus be available in languages other than English?

A: Yes, so far we plan to have translations to the following languages: Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish.

If you would like to see Deadhaus Sonata available in a language not listed here, please contact us and let us know.

Q: Are you using a crowdfunding model to develop Deadhaus Sonata?

A: No. We are using a combination of private investment and traditional publishing to develop Deadhaus Sonata.  We have opened our store and offering some pretty cool and exclusive goodies for early adopters and those who want to support Deadhaus Sonata in its very early stages.

Q: What kind of technology do you use to develop Deadhaus Sonata?

A: We are using Amazon Lumberyard, a royalty-free AAA game engine. It provides a state-of-the-art renderer, resulting in visually stunning games. It allows high levels of online scalability and provides high levels of modularity for developers. Through integration with Amazon Game Tech, such as Twitch and GameLift, and AWS, Lumberyard provides us access to all the tools we need to develop and deploy Deadhaus Sonata.

Q: Can I play it solo or with my friends?

A: Yes, you can play the game solo or cooperatively with up to 5 of your friends.

Q: Will you be going exclusive on the Epic Store?

A: No.

Q: What happened to Shadow of the Eternals?

A: It’s on hold.  After a lot of discussion and debate we’ve come to agree with the feedback that now is not the right time for Shadow of The Eternals – it’s not cancelled, but it is also not going to be in active development for a while.

Q: Do you have a press kit?

A: Yes, it can be found here.

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